Chiss Logo The Chiss are a race whose space is located in the lower right corner of the Beta quadrant, it lies just beyond the area of space discovered by the Federation and the Klingons, apart from very basic long range scans by the Empire no formal contact with the Chiss has occurred.
Unlike most species who occupy an area space the Chiss did not evolve here.
They are in-fact an offshoot and genetic descendants of the Tykarian Empire.
Roughly 500 years ago His Highness Prince Chiss and his house, a respected member
of the Tykarian Empire suffered a terrible blow. Whilst on an alien planet members
of the house picked up some kind of genetic plague. They returned to their house
unaware that they were carrying a terrible disease. The crew of the survey mission
un-wittingly spread the disease to all the members of the house over a period
of a few days. It would have gone un-noticed for some time however the crew
of the survey mission had to report to one of the lower Lords who then became
infected. The disease specifically attacked the area of the brain that controlled
telepathy, for the mundanes of the house this was not an issue. However for
the psi-elite of the house it was devastating. Before anyone realised what had
happened the whole house had been infected. Over a week the Psi abilities of
House Chiss were destroyed. The Tykarians quaranteened the whole of House Chiss
and blockaded their space to prevent the disease from spreading to the other
houses. Then all the Tykarian Lords were called together to discuss what to
do with House Chiss. Eventually it was decided that House Chiss be exiled and
their worlds sterilised to prevent this disease from spreading to any other
houses.
So House Chiss was loaded aboard their vessels and they jumped to transwarp
and left. They wandered around the galaxy for a few hundred years unsure of
where to go as the Prince and his immediate family all committed suicide in
disgrace at losing their powers. Eventually the remaining Lords took control
and spread themselves around the fleet to make a show of their being in command.
Overall command went to Lord Chiss, the Princes Younger Cousin, He took the
title of First Lord which even today is used to signify the leader of the ruling
body. They eventually made it to the bottom of the Beta Quadrant where they
found some worlds and began to use Tykarian terraforming techniques to make
them habitable. Also during their wandering all the scientists that they had
brought with them discovered that the disease was still active and was slowly
destroying the minds of each and every person, ignoring rank and position. With
a renewed vigour the house turned all efforts to finding a cure and to finding
a way to expand and take care of themselves. They eventually found it using
genetics and cloning. Thus began their advanced knowledge of genetic manipulation.
The scientists found a way to boost all their immune systems. However it would
take so much boosting to destroy the disease that they also had to modify the
DNA of each member of the house. It was decided by everyone that being altered
was better than being dead so they all underwent DNA re-sequencing. There were
several problems to begin with but eventually everyone had been changed. After
a few days the disease had gone completely but some people were showing major
problems with their genetic structure. It was breaking down. This happened to
everyone however instead of dying each person regenerated into a liquid based
life-form capable of shape-shifting at will. One side effect of this however
was that when each person returned to their natural forms they had blue skin,
dark hair and red eyes that glowed, more so when he or she became angry or upset.
Admiral The Prince Chiss
First Lord of the Chiss
The House Chiss now had hope of a future and with this hope, and their new genetic nature they became a new race, a Chiss race.
They created all new technologies based on their old Tykarian knowledge and
created fleets of new ships. Ships that they used to expand their new space
and to colonise and terraform all nearby planets and asteroids. Their experiences
together, being cast out of society made them all band together in a way that
was unheard of by Tykarians, their treatment by their old friends and colleagues
proved to them that the Tykarian way was the wrong way. They all wanted a new
way, one that was kind and friendly and promoted equality and fairness unlike
the Tykarians. However they still had the Tykarian temper and have since proven
on several occasions that they don't like to be cheated or offended. The Ferengi
learned this lesson the hard way when the Chiss declared a blood feud and banned
them from contact with the Chiss and entry into Chiss space on pain of death.
To this date the Chiss have had no contact with the Tykarians, nor do they intend
to. To the Chiss, and the rest of the galaxy, the Tykarians are rude, arrogant
and bigoted and do not deserve to have contact with the Chiss.
The Chiss are technologically superior, thanks to having the knowledge of the
Tykarians, however they are not openly aggressive. The Chiss have a very strong
code of honour and ethics and do not attack others without provocation. They
prefer to retain a neutrality between races, like the Vulcans do, they also
share a mild arrogance similar to the Vulcans and of course the Tykarians but
they attempt to remain amicable. They do not have the calm and emotional control
of the Vulcans, so do not insult them. Most species find the Chiss helpful and
enjoy very profitable trading with them.
The Chiss use their advanced knowledge of cloning and genetic manipulation within
their society, a person's status is judged by his DNA sequence. Each person
has his or her DNA altered to do their specific job to the best they can possibly
do. Chiss society is structured so that there is a ruling body who form the
leaders of the entire race and are genetic descendants of the 7 original ruling
Lords, it is customary for the current lords to use either their position as
title, for example the First Lord or they use their military rank. Recently
the Lords declared themselves Princes in honour of Prince Chiss' death. The
current ruler goes by the title; Admiral Prince Chiss, First Lord of the Chiss.
The reason for using DNA for judging a person is because the entire race can
alter their form at a whim, they are all shape-shifters. Insulting the ruling
body is probably the only thing that could make the Chiss instantly attempt
to attack another race first. When the Chiss do attack swiftly nothing will
survive, with their advanced technology and super strength ships they are a
formidable fighting force.
Reproduction between Chiss occurs in much differently than normal humanoids,
the ability to shapeshift allows lovers to merge together and share their minds
with each other, much in the same way as when telepaths make love. Chiss can
also merge with other humanoids and reproduce in a similar way, it is said to
be one the most pleasurable experiences possible. During the merging the male
and female combine aspects of their DNA together which will eventually form
into a baby. This Chiss are born the same way as humans. Normally however the
childs DNA is checked and altered prior to birth to make the child better suited
to the role that they shall play within society, this is normally determined
by the roles of the parents. Chiss babies do not require much time within the
mother, they mature rapidly and are normally born within a fortnight. The then
grow from newborns to adults in days. Their minds and bodies mature to the equivilant
of an 18 year old human in only 5 days upon which their enhanced DNA becomes
active. For the next day their body's DNA will re-write causing their molecular
structure to break down. After 24 hours their genetic structure will be based
around a liquid morphogenic matrix thus allowing them to alter their form at
will. Due to their genetic manipulations, an average Chiss life span is several
hundred standard years, similar to that of the Vulcans.
The Chiss do not occupy much space, however thanks to their advanced technology
they can quickly terraform planets and lifeless asteroids to support their society.
Thus they have many worlds in an area where worlds should be spaced far apart.
They have a large market for trading goods with nearby species which has gained
them a positive reputation. Also after a few dealings that turned sour in which
the culprits were swiftly dealt with people have learned that they don't take
advantage of the Chiss, you scratch their back and they'll scratch yours.
CHISS TECHNOLOGY
Propulsion Systems:
Advanced Transwarp System:
This is an advanced transwarp drive which greatly enhances speed and travel
time as well as fuel consumption rates.
The advanced transwarp drive also incorporates an artificial wormhole generator
capable of creating a one way wormhole to any point within 25,000 light years.
The wormhole generators require 30 minutes to power up before use. Most Captains
keep their generators constantly charging so that they can be used at any moment.
Once a ship opens a wormhole any other vessels can enter the wormhole to travel
to it's destination. However once the generating ship enters the wormhole entrance
collapses preventing others from following. This also makes all trips one way.
The generator system also provides a great defense by opening a wormhole infront
of a nearby ship thus making it fall through and come out the other side up
to 25,000 LY from where it started. This is a safety feature present around
most planets within the Empire.
Weapons Systems:
Temporal Disruptors: These
are powerful rapid-fire pulsed disruptors which like strip phasers they can
fire in any direction. The pulses exist out of phase until seconds before impacting
with their target thus passing through the targets shields.
Thoron Shock Emitters: A unusual weapon, it requires the opponent to fire first.
The impact registers on a phased-array imbedded in the hull rather than the
shields themselves, to cut down on potential backfiring when phasers are fired
through them from the defending vessel. The signal gets transmitted to a particle
collection grid, which releases thoron particles in coherent bursts back along
the energy beam, penetrating the shield bubble and impacting the opponents hull.
All this happens in .2 microseconds. The effects of this vary with the ship
type and weapon. Beam weapons, such as phasers, teryon beams and Romulan disruptors
are most susceptible, while the effect has a much harder time with Klingon pulse
disruptors; the effect will not work with thoron beam weapons, it`ll simply
cancel the beam out. The general effect is to cause massive hull damage, power
loss, computer damage and potential radiation hazards for the crew after repeated
use(thoron particles are radon-222 ions, a radioactive element). Countermeasures
include using pulse weaponry, setting shields to a rotating matter-repulsion
effect to counteract it and setting them to nebular conditions (which block
high-energy radiation and ions). Both of these require 1.5 times as much energy
as normal shields, so they cant be held up as long. The best countermeasure
is really to bear with it; after so many tries with the emitter, depending on
ship size, the stored thoron thoron particle level will drop below usable amounts
and the vessel will have to wait as the Thoron particles are recharged.
Plasma Wave Emitters: This weapon takes a great deal of power and so is only
mounted on the largest vessels. It takes a large power build up but once it's
ready an extremely powerful energy wave is pulsed away from the ship. It includes
plasma and electromagnetic radiation which fires in every direction simultaneously.
The wave travels for several million kilometers before fading away, however
if any vessels cross its path the wave will cause severe damage to their hull
if they are unshielded or will drain most of a vessels shields if they are functioning.
It has no effect on other Chiss vessels as long as their shields are up.
Defensive Systems
Mk II ECM/ECCM Systems:
These systems intercept missiles and torpedoes and attempt to jam them before
they can impact with the ship. The MK II generally prevents 20% of incoming
missiles and torpedos from impacting with the ship.
Mk III ECM/ECCM Systems: These systems intercept missiles and torpedoes and
attempt to jam them before they can impact with the ship. The MK III generally
prevents 30% of incoming missiles and topedos from impacting with the ship.
MK V ECM/ECCM Systems: These systems intercept missiles and torpedoes and attempt
to jam them before they can impact with the ship. The MK V generally prevents
50% of incoming missiles and topedos from impacting with the ship.
MK VI ECM/ECCM Systems: These systems intercept missiles and torpedoes and attempt
to jam them before they can impact with the ship. The MK VI generally prevents
60% of incoming missiles and topedos from impacting with the ship.
Shields:
With the Chiss use of Chroniton torpedoes all Chiss vessels are equipped with temporal & multi-phasic shielding. This prevents any friendly fire incidents and provides superior shielding over other races.
Temporal Technology:
Along with thier temporal
shielding, temporal disruptors and their chroniton torpedos the Chiss also have
other Temporal based technology that they discovered when combined with their
other technology. Applying temporal physics to most technology will allow a
newer version of that technology to be created. One such advancement is transporters
and sensors. Temporal Transporters allow Chiss soldiers to be beamed directly
to other vessels/bases irrelevant of their shield status. Temporal sensors allow
for the scanning of time, much like normal sensors scan space.
Perhaps the deadliest technology the Chiss posess is time travel. Large generators
aboard the Flagships can be tied into the artificial wormhole drive and create
wormholes into other time periods. The Chiss are against altering time and try
to prevent using the time drive at all costs, the drive it self can only be
carried aboard the flagships and it takes at least 2 senior officers to activate
it.
A spinoff from the time drive was the creation of a temporal field generator.
This weapon comes in many sizes and on the larger Chiss vessels is ship mounted.
When projected around something the field temporarily removes them from time
and can then alter their perception of time. This allows for things to be aged
in minutes from the Chiss point of view, but within the field you would feel
the passage of time exactly. The Chiss have been known to use this field during
interrogation of prisoners by leaving them alone for a hundred years or so,
and in battles by aging enemy ships by thousands of years so that they fall
apart.
Stealth Systems:
Standard Cloak: The normal
Chiss cloaking device is impervious to tachyon detection grids.
Prototype Interphase Cloak: This cloak has the ability to not only cloak the
vessel it's installed on but it phases the vessel out of the existence, the
benefits of this is that the ship can actually pass through celestial objects
such as planets and stars unharmed. You just have to make sure you don't revert
back to normal space whilst inside a planet.