EISN SYSTEM

The Romulan home system (Romulus/Remus aka ch`Rihan/ch`Havran). This is the western and dominate regions capitol and the home of the 1st fleet. Notably the tal`shiar head quarters and most of the oldest romulan structures are here.


ch'Rihan (Romulus)

The Capital world of the Romulan Star Republic (Rihannsu Stelam Rheilhhu), ch'Rihan is known for it's green-golden skies, it's moderate climates, and it's beautiful landmarks. Ch'Rihan is comprised of major cities and subburbs, and is the main center of the Republic's commerce.

Ra'telhfi is the capital city of ch'Rihan, and as such is the largest city on the planet. It is the home of the main Senate complex; and also houses various museums, temples, theaters, libraries, zoos, medical centers, and numerous shopping districts. It is also the major center for education. The Phi'lasasam (military academy), the Ihryhfirhl Rheallri (asterophysics academy), and various other centers of higher learning are located within the city of Ra'tleihfi. Recently, the various academies have branched out, and now have other, smaller campuses on other coloney worlds. One such campus -- and one of the most popular of the smaller academies -- is the Reghaih'Vriafwe Rheallri (military sciences academy) located on the coloney world of Delnar. The Military Sciences Academy not only trains new reqruits, as does the Phi'lasasam, but instructs their students in all manner of sciences....intellegence to medical, and everything in between. Though it is a small campus, the curriculum is vast, and has drawn many young Rihannsu students in it's short time.

Ch'Rihan also holds some of the most beloved natural landmarks in all of the Republic. The Fire Falls of Gol'Gathong, the Apnex Sea, and the Valley of Chulla are the most renound, and draw thousands of travellers daily.

The Fire Falls of Gol'Gothong, (Ourai Copai-a ch'Gol'Gothong) is ch'Rihan's only active volcano. It exists in a constant state of erruption, and the river of lava pours over the northern cliffs of the Gol'Gothong mountain. Only a little of this lava cools as it spreads, but the bulk of it flows into the earth, to again make another journey back up through the mountain.

The Apnex Sea (Apnex Feihr) lies just south of the equator and seperates the continets Dohraglh, Rygohylah, and Sarythnn; and is home to many small islands, most of which are comprised of fishing villages. Thousands come to bask in it's warm, purplish waters, and cool breezes.

The Valley of Chulla (Rrhiol ch'Chulla) lies on the southern most edge of the Apnex Sea, and has become a favorite winter home for many of those that live in the cooler climates. In the days of the Empire, the old rulers used to reside here in the winter, in the golden-hued palace that sits in the Valley's center.

Another popular attraction, though not natually-made nor based on the planet itself, is the Dheyyan Aeleir'khaelfa-ir (Honored space docks). This is a "trophy case" of those enemy craft that have been captured in glorious battles, and is located just out of orbit of the twin worlds of ch'Rihan and ch'Havran. There are daily shuttle tours to view the craft of various fallen foes, and tales are told about the battles which brought the trophies home. For those who can not take the shuttle tours for one reason or another, there is the Dheyyan Aeleir'Allihv (Honored Space Museum) in which one can view models of the trophy-ships, and read about the battles that won them, as well as view various other exhibts.

Some other Major cities of ch'Rihan:
Aihai, Dahrthha (Dartha), Elehu, i'Ramnau, Ihhliae, Iuruth, Llunih, Ki'Bahrytyhn (Ki Baratan), Kihai, Mhiessan, Mnaeha, Nn'Verih, Ra'tleihfi, Rhehiv'je, Rrhiol ch'Chulla

ch'Havran -- the twin (Remus)

The "little brother" of the twin home worlds, ch'Havran is more a world of agriculture, gaming preserves, and resort towns. Most people that live here, make their living in one way or another by working the land. Farms, hatcheries, and the like run rampant on ch'Havran. Though not a major center for commerce as is ch'Rihan, ch'Havran does have it's attractions as well.

Their are numerous gaming preserves on ch'Havran filled with wild and dangerous beasts from all over Rihannsu space. And for a fee one can perfect their hunting skills in these preserves. A few of the larger preserves even boast of rarer specimens from outside Rihannsu Space as well, that have been captured and specially breed until Their numbers have increased dramatically. Species such as the Lamatya of Vulcan, the Polar Bear, the Lion, And the Bengal Tiger from Earth, Dor'Gavdt of Klingon, and Errini of Bejor, among numerous other creatures, can be tracked and, if one is skillful enough, killed in the preserves that boast of such specimens. Most hunters will flock to these larger preserves after practicing their hunting skills in the smaller preserves, to try and bring down one of the more rarer species.

Hunting is not as easy as one would first suspect, however, as hunters do not use disruptors to bring down their prey. To do so, robs the beast of a fair chance to defend itself, and is considered a dishonorable act for the one who uses such modern technology. We do not have fangs or claws....but neither do the beasts have disruptors and particle weapons. In hunting, one may use a bladed weapon, or one that may be constructed from the environment around them. Spears may be made from the fallen branches of trees. Bows and arrows may be made from wood, vine, and fallen feathers. Stones may be utilized for a sling made out of a belt. The trick here is survival of the fittest. You must be clever and strong, or you will not survive the hunt. This is a lesson that all must be taught, and that all must learn. Children are taught the skill of hunting at a very early age, as this is one of the tests they must face as part of the d'sora ceremony.

Many resort towns flourish on ch'Havran, with it's rual beauty, and wide-open spaces. Many of the Nobel house-members flock here to get away from the urbanization and the face-paced atmosphere of ch'Rihan. Many so called 'resort towns' are really nothing more than camping grounds with cabins for short-term rent. Quite a few of non-nobility also spend time in these 'towns', not to rent the frivilous cabins as the rich tend to do, but more to
camp in the outdoors, and commune with nature. Hiking trails abound on ch'Havran, as do fvaiin-riding trails that are favored by the children that visit this world.

Some major communities on ch'Havran:
Argat, BardatM, Dektenb, Harkan, i'Rameau, Latasalaem, Masfarik, M'Narth, Rarathik, Rateg, Val'Danadex Trel (the capital)