LtCmdr Saden Reporting Former Science officer and current Chief Engineer of USS Nightshade Subject: Fluidic Space Fluidic Space: The Confederation`s first encounter with the realm known as Fluidic Space came about due to Voyager`s prescence in the Delta Quadrant. At the time, they stumbled upon a war, one the Borg were losing. They were fighting species 8472, creatures that were from fluidic space; the only inhabitants it turns out. They accessed out reality by quantum singularities. Fluidic space is..unusual. Instead of the normal vacuum, sparsely inhabited by gas and the occasional speck of a star, the whole continuum is filled with a dense organic fluid; naturally this creates intense gravitational effects which ships from our dimension must compensate for. It is hypothesized that this is what gives the bioships from that reality such a high resistence to normal weapons. The single species that has evolved there appears to be a direct result of evolution from the organic fluid; tests performed showed marked similarities in basic molecular structures of some of the complex organic conductors. Also, it is known that the prime method for detecting ships in fluidic space is the sensing of compression waves formed by movement. Recently a method for accessing the fluidic space has been discovered using gravitational manipulation, tachyon emission and gamma-ray pulses. The following equations cover the opening of a gateway and shield modifications, as well as distance conversion. Fluidic space distance formula: fD= D*5 fD= Fluidic distance nD= space-normal Distance science@ucip.org Example: nD= fD*5 nD= fD * 5 nd= 30 * 5 nD=150 Warp drive acts the same, but different. It accesses a different form of subspace, one connected with Fluidic space; its different properties give rise to the increased speed factor. One more thing: the organic fluid matter dosent interact with the ship like in regular subspace, again due to the different operating rules of this continuums subspace. Formular for opening a jump gate J= (I * (c^2 * e^3)) * R I= Local gravitational constant c= speed of light of the emitted gamma ray burst e= volume of the ship R= energy pumped into the opening *Warning* The entrance to F-space will not be a smooth ride, so yellow alert is recommended for all trials. Once inside, however, its a smooth trip. Exiting is the same as entering. Shield Modification E= subK - 25^2(shield strength + length) subK= around 350, depending on local subspace and space-normal drag functions. The shield modifications basically cause the kinetic energy of all that organic fluid hitting them at once to instead wash over them like water over a eggshell. Normal shield energy rules apply now. They dont act so much like deflectors, which push aside matter and would take too much energy, as redistributors, allowing the matter to flow over them without interacting. Subspace sensors are unaffects; EM sensors are degreaded severely except for certain wavelengths of visual light and heat. And ship that explodes in f-space will cause a greater boom, since the organic fluid will carry the compression wave caused out over 500,000 kilometers(figures based on yer averaged-sized intrepid class starship). Energy weapons have a 22% lesser range than normal; this is believed to apply to 8472 ships also. Torpedos can travel normally; in fact, they can be programmed to generate compression waves and 'surf' them, increasing range. Note: To calculate compression waves, use good old fashioned density calculations: 1) Density = Mass/Volume (D= M/V) 2) Volume = Mass/Density (V= M/D) 3) Mass = Density x Volume (M = D x V) Fluidic space`s density has been measured at 2.3g/cm^3; its a little heavier than corn syrup. The material making up the fluid continuum allows heat to be dissipated at a meager 25 Watts\m^3, so watch overheating. Electrical conductivity is very poor, leading many to wonder how the superconductive fluid used in 8472 bioships managed to evolve. Also, due to the space-matter configuration, any gateway leading from F-space will not open unless the normal-space end is clear of all large scale matter(rocks, asteroids, stars..that sort of thing). Navigation is handled using the computer to calculate where you`ll be based on fluidic space speeds compared to normal location, accounting for directional changes and such; computer-based dead reckoning in essence, but its quite effective..except in unknown territory. Then basically you have to use modified subspace sensors to jump between two subspace domains and scan for location. This is the only currently available information. More access to this space will provide more data, which will be released as it becomes available.